This is truly an experience you don’t want to miss. On top of intense action, eye-catching visuals, and high replayability factor, the game’s music and sound design are also top-notch. You can explore every nook and cranny on one playthrough, then rush through the shortest possible path the next. One thing we like is that there’s a lot of flexibility in how you can navigate the castle to reach the end. The game starts off almost impossibly difficult, but by the end you’ll have figured out enemies’ patterns and set up your build well enough to exhiliratingly reach the endgame and finally defeat the big bad □ You will also unlock new sections of the procedurally generated levels, with enemies and items randomly placed each time you start over. That is, when you die - yes, that’s a when, not an if - you get to keep some of your upgrades when you’re sent back to the beginning.Įvery time you die, you lose all unspent “cells” you’ve collected and have to start over at square one, EXCEPT for any permanent weapon/skill upgrades and/or new areas you managed to unlock that will help you on future runs. With merciless try-die-repeat action and lush pixel art visuals, Dead Cells is a fast-paced action-platformer in the vein of Castlevania but with a rogue-lite twist (putting it in the “roguevania” genre). If you asked us to point to one game on our list and say, “ This is what iOS gaming can be,” Dead Cells would be it. This is one of those games where, after many, many hours of repeatedly getting defeated and sent back to the start, you’ll feel an almost masochistic need to keep trying, if only to get a little further than last time. Every mechanic can have a deck built around it. Many games claim this, but Slay the Spire actually succeeds. One of the main draws of this game is its replayability, since The Spire’s layout changes every time you climb it, along with other procedurally generated elements, as explained by this mobile game reviewer on Instagram:Įvery run starts with a pre-determined deck of cards, but along the way you add and remove cards, find relics, buy upgrades and otherwise change the deck until no two runs will ever be the same. While each death is a game over, you do still make some progression in other ways just by attempting runs, such as unlocking new characters, relics, and cards you can use in future runs. Since you obtain new cards as you progress, you often have to come up with new strategies on the fly, and you’ll need to be brutal about the cards you remove/decline in order to keep your deck synergy strong. Slay the Spire is a roguelike deckbuilder that has you collecting cards to build a powerful deck as you ascend each floor of The Spire, wiping out all enemies and increasingly difficult bosses along the way - or at least surviving as long as you can, because death is permanent and you’ll be sent back to the very beginning to try again…and again…and again…
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